WELL OF THE WORLDS

CALVIN MURDOCH
Campaign End

Val	Char	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [3]
15	DEX	10	12-
13	CON	3	12-
10	INT	0	11-	PER Roll 11-/12-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

5+4	PD	3		Total:  5/9 PD (0/4 rPD)
5+4	ED	3		Total:  5/9 ED (0/4 rED)
5	REC	1
26	END	2
8	BODY	-2
22	STUN	1		Total Characteristic Cost:  73

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m
		Teleportation:	24m/24m

Cost	Powers and Skills
4	I Can Hit You Here, Here, And Here:  Autofire (3 shots; +¼) for up to 1 1/2d6 HKA; OIF 
	(sword of opportunity; -½), END 1
36	I Wish That Hadn't Happened:  Replay (up to 1 TURN of action, see APG II), Trigger (Activating the 
	Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; 
	trigged by mental command and/or desire; +1); No Conscious Control (-2), Up To 10m radius (-2), END 18
67	I Wonder If I Can Get Away With This:  Time Stop (stop all time, see APG II); Up To 10m radius (-2), END 20
	 	
34	Time Shifting:  Multipower, 34-point reserve	
2f	1)  Time Shifting I:  Teleportation 24m, Position Shift; Must Pass Through Intervening Space (-¼), 
	No Noncombat Movement (-¼)	3
2f	2)  Time Shifting II:  Teleportation 12m, Position Shift, MegaScale (1m = 1 km; +1); Extra Time 
	(Full Phase, -½), Must Pass Through Intervening Space (-¼)	3
	 	
20	Taking A Look Around:  Clairsentience (Sight Group), 8 Perception Points; Instant (-½), Must Pass 
	Through Intervening Space (-¼), END 3
6	Sketching The Past:  Retrocognitive Clairsentience (Sight Group), Costs Endurance Only To Activate (+¼); 
	Extra Time (5 Minutes [at least], Character May Take No Other Actions; -2 ¼), No Conscious Control 
	(Calvin is never sure what the final image will be; -1), OAF (pencils, pens, paper; -1), Retrocognition 
	Only (-1), Blackout (-½), No Range (-½), Gestures (must sketch image; -½), END 4
1	Observant:  +1 PER with Normal Sight
2	Artistic Insight:  Detect character personality 11-/12- (Mental Group), Discriminatory; Extra Time 
	(5 Minutes [at least], Character May Take No Other Actions; -2 ¼), OAF (pencils, pens, paper; -1), 
	Gestures (must sketch image; -½)
3	Time Has Slowed For Calvin:  LS  (Eating: Character only has to eat once per week; Longevity: 200 Years; 
	Sleeping: Character only has to sleep 8 hours per week)

	Perks
9	Contact:  Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good 
	relationship with Contact) 14-
1	Fringe Benefit:  Security Clearance
1	Hero Of Fyrkat Village:  Positive Reputation:  hero of the battle versus the Giant People (people 
	of Fyrkat) 14-, +1/+1d6

	Talents
22	Danger Sense (self only, out of combat, Function as a Sense) 11-/12-
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
60	The Best Of All Possible Futures:  +5 Overall
6	+2 with Rifles

0	AK: Baltimore, Maryland 8-
0	Acting 8-
9	Charm 15-
0	Climbing 8-
1	Computer Programming 8-
2	Concealment 10-
3	Conversation 12-
0	CuK: American Culture 8-
1	CuK: Fyrkat Village Society 8-
0	Deduction 8-
2	Disguise 10-
1	Iaido:  Fast Draw:  Blades 8-
1	Gambling (Chess) 11-
2	KS: Comics and Manga 10-
1	KS: Fyrkat Legends And Myths 8-
0	KS: General Knowledge 11-
2	KS: Movies 10-
0	KS: Tabletop Gaming 8-
0	Language:  English (idiomatic; literate)
2	PS: Artist 11-
0	PS: Mailroom Clerk 11-
0	PS: Perform Chores And Menial Tasks 11-
1	PS: Woodcarving 8-
0	Paramedics 8-
0	Shadowing 8-
3	Sleight Of Hand 12-
2	Stealth 10-
3	Trading 12-
1	TF:  Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
4	WF:  Axes, Maces, Hammers, and Picks, Blades, Rifles, Thrown Knives, Axes, and Darts


Total Powers & Skill Cost:  321
Total Cost:  393

175+	Matching Complications (50)
15	Hunted:  Serpent Men Infrequently (Mo Pow; Capture)
10	Psychological Complication:  Easily Bored (EGO Roll to pay attention) (Common; Moderate)
15	Psychological Complication:  Sense Of Duty To Fyrkat And Its People (Common; Strong)
15	Psychological Complication:  Sense Of Duty To His Fellow Castaways (Common; Strong)
5	Psychological Complication:  Strong Aversion To Fish And Fish-Related Foods/Products (Uncommon; Moderate)

Total Complications Points:  50
Experience Points:  218

EQUIPMENT CARRIED

Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Hatchet: HKA 1d6 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Lizard People Longsword: HKA 1 ½d6, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 10 (-½), Required Hands Two-Handed (-½), Real Weapon (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1m Reach

Coat Of Plates: Resistant Protection (4 PD/4 ED); Normal Mass (-1), OIF (-½), Real Armor (-¼), Requires A Roll (13- roll; -¼)


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