Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 13 BODY 6 12- 13 INT 3 12- PER Roll 13- 12 EGO 24 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 12 PD 8 Total: 12 PD (12 rPD) 8 ED 5 Total: 8 ED (8 rED) 4 SPD 10 Phases: 3, 6, 9, 12 15 REC 16 0 END -15 45 STUN 15 Total Characteristics Cost: 127 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 9 Tireless Android: Reduced Endurance (0 END; +1/2) for up to 18 Active Points of STR 2 Not Easily Impressed: +5 PRE (5 Active Points); Only vs. PRE Attacks (-1) 6 Tireless Android: Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running 4 Tireless Android: Reduced Endurance (0 END; +1/2) for up to 8 Active Points of Leaping 22 M249 SAW / FN Minimi: RKA 2d6, +1 Increased STUN Multiplier (+1/4), 200 Charges (+1), Autofire (10 shots; +1); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; 15 STR; -1 1/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 with Machinegun; OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) plus Penalty Skill Levels: +1 vs. Range Modifier with Machinegun; OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4),  Martial Arts: Commando Training Maneuver OCV DCV Damage 3 Akido Throw +0 +1 3 1/2d6 +v/5, Target Falls 4 Boxing Cross +0 +2 5 1/2d6 Strike 4 Choke -2 +0 Grab One Limb; 2d6 NND 4 Escape +0 +0 33 STR vs. Grabs 3 Hold -1 -1 Grab Two Limbs, 28 STR for holding on 4 Judo Disarm -1 +1 Disarm; 28 STR to Disarm 4 Karate "Chop" -2 +0 HKA 1d6 +1 4 Kung Fu Block +2 +2 Block, Abort 2 Weapon Element: Blades, Clubs 10 Armored Skin: Damage Resistance (12 PD/8 ED) 15 Android: Does Not Bleed 4 Heavy Android Body: Knockback Resistance -2" 5 Android Body: Lack Of Weakness (-5) for Resistant Defenses 3 Android Senses: +1 PER with all Sense Groups 5 Android Eyes: Infrared Perception (Sight Group) 5 Android Eyes: Nightvision 37 Android Physiology: Life Support (Eating: Character only has to recharge once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 18 Internal Communicator: Mind Link , Specific Group of Minds [Marciano and her 11 sisters], No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) Perks 2 Fringe Benefit: One of the Twelve Sisters Talents 3 Rangefinder: Absolute Range Sense 3 Internal Chronometer: Absolute Time Sense 9 Android Physiology: Ambidexterity (no Off Hand penalty) 3 Inertial Compass: Bump Of Direction 3 Math Coprocessor: Lightning Calculator 4 Swift Processors: Speed Reading (x10) Skills 8 Combat Programming: +1 with All Combat 6 +2 with Machine Gun 8 Covering Fire: +5 with Ranged Combat; Only With Autofire Weapons (-1), Only To Counteract Suppression Fire OCV Penalties (-1) 3 Acrobatics 13- 5 Hosing Them Down: Concentrated Sprayfire 3 Breakfall 13- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 2 PS: Assassin 11- 3 Tactics 12- 6 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Parachuting, Advanced, Parachuting, Basic, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 6 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Vehicle Weapons Total Powers & Skill Cost: 263 Total Cost: 388 200+ Disadvantages 10 Distinctive Features: Casual Observation will not reveal their nature but a close observation will reveal, servo noises, glint in eyes, and so on. (Not Concealable; Noticed and Recognizable; Detectable By Simple Tests) 15 Hunted: The Criminal Guild 11- (Mo Pow, NCI, Watching) 5 Physical Limitation: Heavy Android Body (Infrequently, Slightly Impairing) 15 Physical Limitation: Does Not Heal, Must Be Repaired (Frequently, Greatly Impairing) 15 Psychological Limitation: Loyal to Madame Marciano (Common, Strong) 10 Psychological Limitation: Whiner (Common, Moderate) 10 Psychological Limitation: Vein About Costume (Common, Moderate) 10 Psychological Limitation: Casual Killer (Common, Moderate) 10 Reputation: Marciano's Twelve Sisters, 11- 20 Social Limitation: Subject to Orders (Very Frequently, Major) 68 Experience Points Total Disadvantage Points: 388
Background/History: March is a character from the anime Coyote Ragtime Show. She is a combat android and one of Marciano’s Twelve Sisters. She was probably built by Dr. Neilson, an employee of Marciano who handles all of the maintenance and repair work on the Sisters. Her true age and previous history are never revealed but she and all of the Sisters have been around long enough to gain a reputation as deadly assassins.
Madame Marciano the owner/employer of the Sisters is a cyborg. As such she is incapable of having children and this may be a factor in the bitterness that she displays. March and all of her sisters are the daughters that Marciano could never have. In addition to being her own personal hit squad the Sisters act as her servants and children.
Personality/Motivation: March is the most patient of the Sisters. In Episode Two she is seen acting as a sniper of sorts with her support weapon, a job that requires patience. Though she displays emotions she never seems to get overly excited, mad, or sad about anything. She is all business when it comes to her assignments. She enjoys combat but will never put her enjoyment over getting the job done.
March looks to be fashion conscious and perhaps a bit vain about her costume. She had it created as a hand tailored original and is complains about getting it messed up if she has to engage in hand to hand combat. She seems to be a bit of a whiner, she is always complaining about things being a bother to do and such. Apparently she is easily bored.
Quote: “What a bother… We’ll have to destroy the buildings too.”
Powers/Tactics: March is the support weapons member of the group. Her weapon is an FN Minimi (also known as an M249 SAW). She will use the weapon with a bipod to provide supporting fire when possible. She is strong enough to easily fire the weapon when standing and will not hesitate to do so if she has a chance to take out the target. In Episode One she fires the weapon while drifting into the Sandvil prison on a parachute!
She is cold and precise when it comes to the task at hand and seems to be one of the more tactically astute of the Sisters. In one episode she, June, and August are sent out in space fighters in pursuit of an enemy ship. The other two sisters defer to her command decisions. March is a skilled space fighter pilot.
It can be assumed that March is a capable melee combatant. In Episode Three when the Sisters are discussing how to capture their target alive (an unusual mission for them) she is the one who confidently suggests that hand to hand combat ought to be effective.
Campaign Use: March is patient and this can be a great strength. She is aggressive but not reckless and the other sisters seem to value her opinion. She is good at using her weapon as intended in an over-watch capacity.
She is a good space fighter pilot and a capable tactician so she acts as the field commander for detachments of the Sisters when April is not around. She is probably number two in the command hierarchy.
Appearance: March appears to be about 15 years of age. She has black hair worn in two large ponytails. She is fair skinned and her eyes are a bluish-grey. Her maid’s costume is mostly black and white, stylish but business-like. The FN Minimi she carries is almost as long as she is tall but she handles it easily.
March Designer’s Notes:
STR 18: She is strong despite her more petite size. She easily handles her large weapon, but being smaller she ought not to be as strong as the larger sisters.
DEX 20: This is the default DEX of all of the Sisters.
CON 15: There is no reason to assume that her systems are any less resilient than any of the other sisters. This is the standard CON of the Sisters.
BODY 13: Since she is smaller than the older appearing models her body value should be slightly lower (there is simply less mass and hence less BODY).
INT 13: March seems to be more intelligent that January but probably not as smart as February. Her mannerisms and skills may make her seem more intelligent.
EGO 12: I boosted March’s EGO slightly since she seems to have a bit of self discipline on her side.
PRE 15: Her Presence is based on her in-control attitude and aura. That and carrying a big honking gun ought to ensure people take her seriously.
COM 14: Her bearing borders on stiff so her COM is not as high as it might be if she would loosen up a little.
PD 12: Being a front line combatant it makes sense that she be armored as well as the other fighters of the group.
ED 8: None of the Sisters are ever hit by energy based attacks so we have nothing with which to gauge their resistance or weakness to such attacks. I have opted to give her a good deal of ED but not as much as her PD. Her ED will also get full damage resistance.
SPD 4: Her robotic nervous system is more efficient than most humans. This is the standard SPD rating for the Sisters.
REC 15: None of the Sisters, if left operable, are down for long when hit. In fact you never see one of them out of action for more than a second or two unless they are completely broken.
END 0: Being an android all of their skills, powers, talents, perks and characteristics are bought down to 0 END cost, END therefore becomes a moot point.
STUN 45: Not quite as much BODY means not quite as much STUN, she is a smaller model after all.
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