Val CHA Cost Roll Notes 23 STR 13 14- Lift 606.3 kg; 4 1/2d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE Attack: 5d6 14 COM 2 12- 8/13 PD 3 Total: 8/13 PD (0/5 rPD) 15/20 ED 10 Total: 15/20 ED (0/5 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 0 60 END 7 35 STUN 1 Total Characteristic Cost: 151 Movement: Running: 6"/12" Leaping: 8"/16" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Kung Fu Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 33 STR to Disarm 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Kick -2 +1 8 1/2d6 Strike 4 Punch +0 +2 6 1/2d6 Strike 3 Throw +0 +1 4 1/2d6 +v/5, Target Falls 1 Weapon Element: Blades 80 Chinese Sorcery: Variable Power Pool (Magic Pool), 40 base + 40 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1); Limited Class Of Powers Available (Asian Magic; -1/2) 25 Bolts Of Lightning: EB 10d6, Reduced Endurance (1/2 END; +1/4); Gestures, Requires Gestures throughout (Requires both hands; -1), Extra Time (Full Phase, -1/2), END 2 13 Kukri: HKA 1d6 (2d6 w/STR), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1) 11 Spinning Blades: HKA 1d6, Reduced Endurance (0 END; +1/2); No STR Bonus (-1/2), Restrainable (-1/2) 5 Spinning Blades: A Second Spinning Blade (total of 2) 5 Chinese Harness: Armor (5 PD/5 ED); Activation Roll 10- (Hit Locations 10-13; -1 1/4), OIF (-1/2) 35 Bullet Barrier: FW (14 PD), Transparent to ED Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2); Limited Coverage 180 Degrees (-1/2), No Range (-1/2), Self Only (-1/2) 4 Springing About: Leaping +4" (8 1/2" forward, 4" upward), END 1 15 Immortal Sorcerers: LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) Skills 10 +2 with HTH Combat 4 +2 with Bolts Of Lightning 4 CK: Chinatown 14- 3 CK: San Francisco 13- 3 Analyze: Style 13- 3 Breakfall 13- 3 Bureaucratics 14- 3 Climbing 13- 3 Interrogation 14- 2 KS: Chinatown Underworld 11- 3 KS: Chinese History 13- 3 KS: Chinese Sorcery 13- 3 KS: Kung Fu 13- 3 Language: English (fluent conversation; literate) 0 Language: Mandarin (idiomatic; literate) 3 Streetwise 14- 10 Two-Weapon Fighting (HTH) 6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 287 Total Cost: 438 200+ Disadvantages 5 Distinctive Features: Archaic Ancient Chinese Costume (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 15 Psychological Limitation: Arrogant/Overconfident (Common, Strong) 20 Psychological Limitation: Loyal To Lo Pan (Avenge All Insults To Lord) (Very Common, Strong) 15 Reputation: Lightning, One Of The Three Storms, A Powerful Sorcerer And Servant Of Lo Pan, 14- (Extreme; Known Only People Of Chinatown) 173 Experience Points Total Disadvantage Points: 438
Background/History: Lightning is one of the "three Storms", a trio of magicians/martial artists that function as Lo Pan's lieutenants. Along with Lightning, the Storms consist of Thunder and Rain. Between the three of them they present a formidable fighting force who can easily decimate a small army, be they Chang Sings or the police.
Personality/Motivation: Lightning's disadvantages (along with the disadvantages of all the Storms) are a bit skimpy. I've selected only the most obvious disadvantages for the character sheet, based on what was shown in the film, or what makes sense based on the material presented. Naturally, individual GMs might want to tailor the disadvantages and personalities to fit their campaign.
Quote: (None, Lightning has no lines in the film.)
Powers/Tactics: Lightning's primary power is is ability to generate brilliant, blue-white bolts of electricity. These bolts are powerful enough to blow apart a stone statue, as well as set fire to heavy wooden timbers. Needless to say, they should be more than powerful enough to fry anyone unfortunate enough to be hit by them. An important note is that Lightning is not immune to his own attack. This fact is demonstrated when Egg Shen reflects one of his bolts back into him, obviously staggering Lightning.
Powers Common to All Storms: All three Storms share a number of similar powers and abilities. For ease of reading, I'm going to sum all of them up here on this character sheet.
All of the Storms look to be stronger and faster than a "normal" human and can be presumed to be highly skilled in the art of kung fu. At the beginning of "Big Trouble", the three Storms wipe out a good thirty or more Chang Sings without so much as breaking a sweat.
Along with their physical abilities, the three Storms are sorcerers as well (or as "Big Trouble" puts it: "What are these Storms? Are they magicians?" "Yeah, sorta, it's kinda hard to explain.") and look to possess a whole host of magical abilities. Sample powers (in order of appearance) would be:
The VPP: Sorcery should cover almost all of these tricks, although I did buy some of them separately. The Storms are also pretty much immortal, and probably don't get sick, so I've given them the appropriate Life Support. I've also given each of the Storms a number of relevant skills, even if they weren't demonstrated in the film.
Appearance: Lightning is the shortest of the three Storms, with short cropped hair and a wild look in his eyes. He is never seen in anything other than traditional clothing, which consists of: boots, loose trousers, long-sleeved tunic, and shirt of scale armor. Over this he will wear a cloak and a broad straw hat. When fighting, Lightning tends to drip electricity, with blue-white bolts jumping from his hands and arms.
(Lightning created by Gary Goldman, David Weinstein, W.D. Richter and John Carpenter. character sheet created by Michael Surbrook)
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