Many of the heroes of Mythic Greece have Characteristics far beyond those of mortal men. Game Masters could allow the following powers for Heroes and Demigods:
- Great Beauty: PRE +10, +2 Striking Appearance. Per the Mythic Greece book, PCs could have a PRE up to 40, and up to 6 levels of Striking Appearance.
- Great Cunning: INT +5, EGO +5. Per the Mythic Greece book, PCs could have an INT up to 30, and an EGO up to 30.
- Great Dexterity: DEX +3, +1 OCV, +1 DCV, and SPD +1. Per the Mythic Greece book, PCs could have a DEX up to 27 and a SPD up to 5.
- Great Prowess: +5 STR, +1 PD, +2 DEX, +1 SPD. Per the Mythic Greece book, PCs could a STR up to 30, a DEX up to 24, and a SPD up to 5.
- Great Strength: STR +10, PD +2, REC +1, STUN +5. Per the Mythic Greece book, PCs could a STR up to 40, and a PD up to 17.
- Great Vitality: STR +5, CON +3, PD +1, ED +1, REC +1, END +5, BODY +3, STUN +5. Per the Mythic Greece book, PCs could a STR up to 30, a CON up to 25, and BODY up to 25.
Immortality: Some Greek heroes and heroines are immortal, meaning they can’t be killed. This power allows such a PC to come back from the dead, although it does have some severe restrictions. First, there is a delay, and if the PC’s body is hacked up and/or destroyed before the Extra Time passes, then he won’t be able to come back from the dead. Second, the PC comes back to life in only slightly better shape then he was when he died. However, his Regeneration should keep him from bleeding back out and dying again. Third, although it’s bought as a 300-point Summon, the PC can only come back as he was before death (if the PC is more than 300 points, he should buy the strength of the Summon to reflect that). Fourth, the PC gains his immortality from a patron god. If the PC hasn’t lived up to his patron’s expectations, he might not come back (however, this may mean the PC has a task or two to perform in the Underworld before he can come back to life). Fifth, this same god must recover the Charge spent when the power is used. The god may do so as a boon, or he might ask for a task to be performed, or for certain sacrifices to be made (usually of a bull or similar items).
This power can be bought for Nymphs as well as humans. Also, GMs could simply define immortality as Regeneration with the Resurrection Adder and the Limitation of Resurrection Only. Limitations akin to the ones listed here can then be applied to fully simulate the Mythic Greece power.
32 Summon 300-point [named character], Persistent (+¼), Trigger (death of character; +¼), Reduced Endurance (0 END; +½), Specific Being ([named character]; +1); Extra Time (20 Minutes, -2 ½), 1 Recoverable Charge (-1 ¼), Side Effects (summoned character retains all injuries obtained just prior to death, returns to life just 1 BODY from death; -1), Subject To Divine Approval (-½) plus Regeneration (1 BODY per 5 Minutes); Regeneration Stops Once Character is Back To Full BODY (-2), Linked (Summon; -½), [1 rc]
Impenetrable Skin: This is the power of Achilles and a few other heroes. With this power, weapons tend to simply ‘bounce’ off of the hero. He can wear armor over this skin, but the effective of any Resistant PD will be halved (i.e. if a PC dons a DEF 8 breastplate, he will only get DEF 4, with a total of DEF 16 over Hit Locations 9-12.) As stated, two Hit Locations on the body must have 0 DEF. Using Achilles as an example, they were Hit Locations 17 and 18 of his left ankle. Naturally, armor worn over a location not protected by Impenetrable Skin gives its full DEF to that location.
29 Resistant Protection (12 PD), Hardened (+¼), Impenetrable (+¼), Invisible Power Effects (Fully Invisible; +½); Requires A Roll (14- roll; two Hit Locations on the body must be unprotected; -¼)
Predict Storms: The PC must declare a direction, Concentrate for one Turn, and then make an INT Roll to determine if there is a storm within 25 miles, how strong it is, which way its going, and how fast. This power may not be able to detect divinely-spawned storms, as they tend to be created very close to heroes and also move very, very fast in their direction.
6 Detect Storms (INT Roll) (no Sense Group), Discriminatory, Analyze, Range, Telescopic: +10; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 ½), Costs Endurance (-½), Concentration (throughout; ½ DCV; -½), END 2
Seeing The Truth: Rolling INT or better should determine if the target is speaking the truth (as he knows it.) Game Masters could require INT +10 or simply remember that the truth is very subjective. A person telling a lie won’t register if he doesn’t know he’s telling a lie. Also, this power won’t let the PC know if the information being asked has changed. Thus, if the PC asks someone “Where is the king?” and the target answers “In the temple of Zeus,” this will only register as a lie if the target knows the king is actually down at the docks. If the king was at the temple of Zeus the last the target saw him, or if he was told he was there, this power won’t indicate a lie.
17 Telepathy 8d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +¼), Reduced Endurance (0 END; +½); Only For Detecting Spoken Lies (-2), Receive Only (-½), Concentration (0 DCV; -½)
13 Understand The Speech Of Birds: Telepathy 4d6 (Animal class of minds), Invisible Power Effects (Invisible to Mental Group; +¼), Reduced Endurance (0 END; +½); Limited Class Of Minds (Avians Only; -1), No Range (-½), Communication Only (-¼)
5 Water Breathing: LS (Expanded Breathing (breathe water))
Wings: These wings tend to be small and attached to the ankle, in the manner of Namor the Sub-Mariner or in most depictions of Hermes. Player Characters could have large Dawnstar-styled wings if they chose, although that seems a bit much.
18 Flight 22m, Reduced Endurance (½ END; +¼); Restrainable (-½), END 1