EUROPEAN ENEMIES CHARACTER REVISIONS

TRIAD

COCKNEY

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6  HTH Damage [2]
30	DEX	60	15-	OCV:  10/DCV:  10
30	CON	40	15-
20	BODY	20	13-
15	INT	5	12-	PER Roll 12-
20	EGO	20	13-	ECV:  7
15	PRE	5	12-	PRE Attack:  3d6
18	COM	4	13-

10	PD	6		Total:  10 PD (0 rPD)
12	ED	6		Total:  12 ED (0 rED)
7	SPD	30		Phases:  2, 4, 6, 7, 9, 11, 12
20	REC	20
60	END	0
50	STUN	5		Total Characteristics Cost:  231

Movement:	Flight:  20"/40"
		Running:  6"/12"
		Teleport:  25"/50"

Cost	Powers & Skills
	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Choke Hold	-2	+0	Grab One Limb; 2d6 NND
4	Disarm		-1	+1	Disarm; 30 STR to Disarm
4	Killing Strike	-2	+0	HKA 1d6 +1
4	Strike		+0	+2	6d6 Strike
3	Throw		+0	+1	4d6 +v/5, Target Falls


13	Mind Shields:  Mental Defense (20 points total); Only Works Within 100 feet/15" Of Other Shards (-1/4)
32	Flight 20"; Only Works Within 100 feet/15" Of Other Shards (-1/4), END 4
40	Teleportation 25"; Only Works Within 100 feet/15" Of Other Shards (-1/4), END 5
48	Invisibility to Sight, Hearing and Radio Groups , No Fringe, Reduced Endurance (0 END; +1/2); 
	Only Works Within 100 feet/15" Of Other Shards (-1/4)
5	Lucky Bastard:  Luck 1d6
7	The Shard Knows Its Own:  Mind Link , Human class of minds, Specific Group of Minds 
	(other members of Triad), Number of Minds (x2); Only With Others Who Have Mind 
	Link (-1), Only Works Within 100 feet/15" Of Other Shards (-1/4)

	Talents
9	Ambidexterity (no Off Hand penalty)
3	Lightsleep

	Skills
3	Acrobatics 15-
3	Breakfall 15-
2	CK: London's Soho District 11-
3	Climbing 15-
3	Concealment 12-
3	Electronics 12-
0	Language:  English (idiomatic; literate)
4	Language:  French (idiomatic)
2	Language:  German (fluent conversation)
3	Lockpicking 15-
3	Shadowing 12-
3	Stealth 15-
10	WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, Flamethrowers, 
	General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons

Total Powers & Skill Cost:  222
Total Cost:  453

200+	Disadvantages
10	Distinctive Features:  Crystal Shard Imbedded In Forehead (Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
5	Distinctive Features:  Thick Cockney Accent (Easily Concealed; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
20	Hunted:  French Foreign Legion 8- (Mo Pow, NCI, Capture)
5	Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture)
10	Hunted:  Owner Of The Fourth Shard 8- (As Pow, Harshly Punish)
10	Hunted:  Blackjack 8- (As Pow, Capture)
15	Psychological Limitation:  Overconfident (Common, Strong)
10	Psychological Limitation:  Prankster (Common, Moderate)
10	Reputation:  Member of Triad, 11-
15	Social Limitation:  Secret ID (Frequently, Major)
143	Experience Points

453	Total Disadvantage Points

Designer's Notes:

1) I adjusted all of Cockney's Agility skill rolls to match his characteristics rolls. In this case it meant raising them from 13- to 15-.

2) Set English to be Cockney's native language as opposed to French.

3) Fixed Cockney's WFs. He'd paid 8 points for Common Melee Weapons, Common Missile Weapons, Small Arms, and "Heavy Weapons." Figuring that Heavy Weapons translated to 5th Edition's Uncommon Modern Weapons I added the ones you see in the write-up.

4) Configured all Hunteds realistically.

5) The original version of Cockney cost 480 points. He now costs 453, a 27-point decrease. The savings is in his Invisibility, which originally cost 72 points (and was an incorrect value to start with) and now costs 48.

6) Assessment: See Casca for base comments. In Cockney's case ( a pretty stupid name for this guy, in my opinion), the 15" range on his powers means he can't exploit his Flight to it's fullest (he goes 15" of his 20" and bang it cuts out). He can Teleport 25", however (at least I think he can), but then he can't go any further (or get back to where he came from).


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