Val Char Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage  24 DEX 28 14- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 10 OCV 35 10 DCV 35 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 4+12 PD 2 Total: 4/16 PD (0/12 rPD) 4+12 ED 2 Total: 4/16 ED (0/12 rED) 10 REC 6 40 END 4 15 BODY 5 40 STUN 10 Total Characteristics Cost: 193 Movement: Running: 12m/24m Flight: 20m/40m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 40 Power of the Arachi: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Roll (Skill roll: Arachi; -½) 3f 1) Palm Blast: Energy Blast 12d6; Side Effects (Missed shots hit innocent bystanders or destroy something important; -½), Requires A Roll (Skill roll: Arachi; -½), Inaccurate (½ OCV; -¼), END 6 2f 2) Pressure Point Strike: Drain SPD 3d6+1 (standard effect: 10 points), Reduced Endurance (½ END; +¼); No Range (-½), Limited Power (Target Must Have Reachable Pressure Points; -½), Requires A Roll (Skill roll: Arachi; -½), END 1 Notes: Two Pressure Point Strikes will paralyze most normal targets. Four or more may be needed to paralyze skilled martial artists. 3f 3) Fast Attacks: Hand-To-Hand Attack +5d6, Autofire (5 shots; +½), Reduced Endurance (½ END; +½); Requires A Roll (Skill roll: Arachi; -½), Hand-To-Hand Attack (-¼) 2 Notes: 10d6 Autofire, as per 6th Edition Damage Adding Rules 3f 4) Power To My Weapon: Hand-To-Hand Attack +8d6, Reduced Endurance (0 END; +½); OIF (Weapon of Opportunity; -½), Requires A Roll (Skill roll: Arachi; -½), Hand-To-Hand Attack (-¼) Notes: Attacks max out at 10d6, as per 6th Edition Damage Adding rules. 3f 5) Power To My Blade: HKA 3d6 (4d6+1 w/STR), Reduced Endurance (½ END; +¼); OIF (Sharp or Pointed Weapon of Opportunity; -½), Requires A Roll (Skill roll: Arachi; -½), END 2 2f 6) Visions: Retrocognitive, Precognitive Clairsentience (Sight Group); Extra Time (Full Phase, -½), Vague and Unclear (-½), Requires A Roll (Skill roll: Arachi; -½) Hapkido Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Disarm -1 +1 Disarm; 30 STR to Disarm roll 4 Escape +0 +0 35 STR vs. Grabs 5 Joint Break -1 -2 Grab One Limb; HKA 2 ½d6 , Disable 3 Joint Lock +0 -1 Grab One Limb; 10 STR for holding on 5 Kick -2 +1 8d6 Strike 4 Punch +0 +2 6d6 Strike 3 Sweep +2 -1 5d6 Strike, Target Falls 1 Weapon Element: Blades 24 Iron Shirt Technique: Combat Luck (12 PD/12 ED) 25 Levitates, Leaps, Climbs Walls: Flight 20m, Position Shift, Combat Acceleration/Deceleration (+¼); Must Land Or Contact A Surface At The End Of Phase; No Hovering (-¼), END 3 Perks 9 Contact: The Four Remaining Secret Masters (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 8- Talents 3 Beautiful: +1/+1d6 Striking Appearance Beautiful (vs. all characters) Skills 3 Acrobatics 14- 3 Breakfall 14- 3 Charm 13- 2 KS: Hapkido 11- 3 KS: Korean Myths & Legends 12- 3 KS: Martial World 12- 2 Language: Cantonese (completely fluent) 0 Language: Korean (idiomatic; literate) 3 Language: Mandarin (completely fluent) 3 Paramedics 12- 21 Power: The Power of the Arachi 21- 3 Science Skill: Chinese Medicine 12- 4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons Total Powers & Skill Cost: 207 Total Cost: 400 400+ Matching Complications (75) 15 Hunted: Martial Enemies Infrequently (Mo Pow; Harshly Punish) 10 Hunted: Mobsters & Thugs Infrequently (As Pow; Harshly Punish) 20 Psychological Limitation: Code of the Chinese Knight (Very Common; Strong) 20 Psychological Limitation: In love with Sanghwan (Common; Total) 5 Social Complication: Subject to Orders: Father Infrequently, Minor Total Complications Points: 75
Background/History: Eui-Jin is the daughter of Ja-Un, one of the semi-mystic Seven Secret Masters of Korean Martial Arts. Eui-Jin trained all her life as a martial artist, often using her powers in secret to fight crime in Seoul. A chance meeting with Sanghwan, a hapless but well meaning young police officer, led to Eui-Jin facing off against a rogue Secret Master, helping to save the world, and achieving her rightful place as the Arachi (the Enlightened Warrior).
That her now-partner and boyfriend Sanghwan achieved the power of the Maruchi (the male compliment to her own power) seemed unfair, but Sanghwan's obvious devotion and good character make up in part for this injustice. Together, as profesional and romantic partners, the Arachi and the Maruchi now work to defend the people of Korea.
Personality/Motivation: Eui-Jin is self confident to the point of being reckless, a dutiful daughter, a woman of iron principles, and just a little bossy in the manner of a beautiful woman who knows it. She has an almost sibling rivalry with Sanghwan, resenting his easy discovery of skills that took her years to master. This is somewhat offset by the affection she feels for him, and the pleasure she takes in his obvious devotion to her.
Eui-Jin believes her skills should be used to make the world a better place in small ways (fighting crime), but follows her father's teachings and holds a dim view of attempts to achieve worldly power.
Quote: "No palm blasts in the house!"
Powers/Tactics: The Arachi (Enlightened Warrior) is a skilled martial artist, supported by a range of formidable Chi based powers. She can briefly levitate, make astonishing leaps, run up and down walls, strike with incredible force, paralyze enemies, and even project a Palm Blast of pure psychic force. She is also quite beautiful and charming, able to awe some enemies and cause others to hold back when fighting her. To this she adds the skills of a life long student of the martial arts.
The Arachi, for all of her power, is not invulnerable. She can take a severe beating and get back up again, but does not casually shrug off damage. In many combat situations, she's best off taking time to block, deflect incoming attacks, dodge, and wait for an opportunity to inflict damage.
Campaign Use: Arahan has been described as Shaolin Soccer by way of Sam Raimi's Spider-man. The pattern of a Superhero origin story is blended with the pattern of a Wuxia martial arts film; the two genres blend well. This version of the character was written for a convention game, and may need to be adjusted for other campaigns.
Appearance: A very beautiful young Korean woman, slender and black haired. Wears street clothes or a martial arts uniform.
Character by Ryu Seung-Wan. Sheet by Robert Dorf, 2009.
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