Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  15 DEX 10 12- 16 CON 6 12- 14 INT 4 12- PER Roll 12- 12 EGO 2 11- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 6 REC 2 32 END 3 13 BODY 3 30 STUN 5 Total Characteristics Cost: 95 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 13 Active Defense: +4 DCV; Costs Endurance (-½), END 2 15 Rapid Fire: Autofire (5 shots; +½) for up to 60 Active Points of any non-Autofire firearm; OIF (any non-Autofire firearm of opportunity; -½), Cannot Use Targeting (-½) 24 Can Take A Punch: Physical Damage Reduction, Resistant, 50%; Character Must Be Aware Of Attack (-¼) 10 Lucky Bastard: Luck 2d6 Perks 20 Man-Gil: Follower (100-point Competent Normal) Talents 3 Lightsleep Skills 40 +4 with All Attacks 3 Acrobatics 12- 3 AK: Manchuria 12- 2 CK: The Ghost Market 11- 3 Climbing 12- 5 Combat Driving 13- 3 Concealment 12- 4 KS: Criminal Underworld In Manchuria 13- 0 Language: Korean (idiomatic; literate) 3 Language: Mandarin (completely fluent) 2 Navigation (Land) 12- 7 Streetwise 14- 3 Survival (Desert, Temperate/Subtropical Plains) 12- 2 TF: Railed Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 5 Two-Weapon Fighting ; Ranged Weapons Only (-1) 4 WF: Common Melee Weapons, Small Arms Total Powers & Skill Cost: 175 Total Cost: 269 175+ Matching Complications (50) 15 DNPC: "Granny" Infrequently (Incompetent) 10 Hunted: Park Chang-Yi (The Bad) Infrequently (As Pow; Harshly Punish) 15 Psychological Complication: Greedy and/or What's In It For Me? (Common; Strong) 15 Social Complication: Secretly "The Finger Chopper" (Infrequently, Severe) 15 Social Complication: Wanted Criminal (Infrequently, Severe) 5 Unluck: 1d6 94 Experience Points Total Complications Points: 50 EQUIPMENT CARRIED Equipment Walther P38 Semi-Automatic Pistol: RKA 1d6+1; OAF (-1), 8 Charges (-½), Real Weapon (-¼), Beam (-¼),  Notes: (x2 number of items)
Background/History: As with Park Chang-Yi and Park Do-Woon, we know little of Yoon Tae-Goo origins. However, comments made by Tae-Goo and others seems to indicate he was a criminal of some note in Korea and fled to Manchuria to avoid prosecution and/or start a new life. At some point in his past he was the criminal known as the “Finger Chopper” and operated in either Korea or Manchuria (or both.) It was during this time he encountered Park Chang-Yi (who may have been passing himself off as the Finger Chopper) and beat him in a knife fight, chopping off Park Chang-Yi’s right index finger.
Currently, Tae-Goo operates as a petty thief in Manchuria, robbing trains and selling the goods with the help of his close friend and partner Man-Gil. He also looks after Granny, who may (or may not) be his grandmother.
Personality/Motivation: Tae-Goo seems to be motived primarily by greed. He wants to strike it rich so he can retire to a farm back in Korea and raise livestock. He does seem to be trying to put his past behind him, and while he’s not a perfectly ‘good’ person, he’s no longer lopping off fingers, either. Interestingly, he does seem to care for Granny’s welfare (to an extent) and refuses to allow harm to come to any children (if he can help it.) Curiously, much of his current goofy-personality seems to be an act, designed to hide Tae-Goo’s secret past as the Finger Chopper.
Quote: "“Should I run straight on? Or zig-zag around and make ‘em confused?"
Powers/Tactics: While not as physically powerful as either Chang-Yi and Do-Woon, Tae-Goo is still rather quick and fights quite well with a pistol in each hand. He’s also capable of squeezing off quite a few shots in a short period of time, usually firing three to conserve ammo. He’s also rather agile, and is seen escaping from an ambush at an inn with some interesting acrobatics (mostly involving climbing out a window and using a length of bamboo to pole-vault across a courtyard.) An excellent biker, he’s also capable behind the wheel of a jeep and even is seen driving a train. Tae-Goo is also willing to use unusual means to get what he needs. For example, he survives one gunfight be donning a diving helmet and lives through another showdown by sliding a thick sheet of metal under his coat.
Appearance: Shorter and stouter than either either Chang-Yi and Do-Woon, Tae-Goo dresses in what best can be described as ‘rummage sale reject.’ he wears a yellow jacket, a red vest, greenish pants, boots, and a leather flight helmet, complete with goggles.
Designer’s Notes: Yoon Tae-Goo, played by Kang-ho Song, is the “wierd” in Jee-woon Kim’s “kimchee western” film The Good, the Bad, the Weird. An obvious take on The Good, the Bad, and the Ugly, TGTBTW is a pulp-era romp though the deserts of northern Manchuria. This character sheet is (IMO) a little sparse, but only because the characterization in the film is a little sparse. Game Masters wishing to use the Weird in their games may want to consider knife-fighting skills, additional criminal skills, as well as skills that allow Tae-Goo to pass himself off as a semi-inept bumbler..
(Yoon Tae-Goo created by Kang-ho Song and Jee-woon Kim; character sheet by Michael Surbrook.)
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