Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage  15+5 DEX 10 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 12-/13- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 6 REC 2 30 END 2 13 BODY 3 30 STUN 5 Total Characteristic Cost: 88 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 5 Can Drive Anything: +5 DEX; Only For Driving (-1) 4 Takes A Bullet To The Knee: +4 EGO Rolls; Only For Wounding Rolls (-2) 5 Beginning To Enjoy The Rat Circus: +10 PRE; Only To Protect Against Presence Attacks (-1) 5 Can Drive Anything: +1 SPD; Only For Driving (-1) 8 Takes A Bullet To The Knee And A Motorcycle To The Arm: Physical Damage Reduction, Resistant, 25%; STUN Damage Defined As Pain/Shock Only (-½), Character Must Be Aware Of Attack (-¼) 4 Top Pursuit Man: Aid Ground Movement 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼); Only Works On Ground Vehicle The Character Is Currently Driving (-1), 4 Charges (-1), Costs Endurance (-½), Requires A Combat Driving Roll (Skill roll, -1 per 20 Active Points modifier; -¼), END 1 2 Observant: +1 PER with Sight Group Perks 1 Fringe Benefit: Law Enforcement Rank 2 Fringe Benefit: Local Police Powers 1 Fringe Benefit: Weapon Permit 1 Positive Reputation: top pursuit man (Main Force Patrol) 14-, +1/+1d6 Skills 5 +1 with Small Arms 4 AK: Victoria, Australia 13- 7 Combat Driving 14- (15-) 3 Criminology 12- 3 KS: Automobiles 12- 2 KS: Criminal Law And Procedure 11- 2 KS: The Law Enforcement World 11- 0 Language: English (idiomatic; literate) 3 Mechanics 12- 2 PS: Main Force Patrol Officer 11- 3 Streetwise 12- 2 TF: Common Motorized Ground Vehicles 2 WF: Small Arms Total Powers & Skill Cost: 76 Total Cost: 164 175+ Matching Complications 15 DNPC: Jessie (wife) and Sprog (son) Infrequently (Normal; Group DNPC: x2 DNPCs) 5 Distinctive Features: "Bronze"—Main Force Patrol officer (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Hunted: Main Force Patrol 8- (Mo Pow; Limited Geographical Area; Watching) 15 Hunted: Toecutter and His Gang (Nomad Trash/Scoot Jockeys) Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Afraid Of Becoming "A Terminal Psychotic" (Common; Strong) 20 Social Limitation: Subject To Orders (Very Frequently; Major) Total Complications Points: 164
Background/History: It’s “a few years from now” and the world is slowly descending into anarchy. On the highways of southern Australia, the Main Force Patrol tries to maintain order while dealing with an apathetic public, lawless bikers, a shrinking budget, and a general breakdown of society.
Max Rockatansky is the Main Force Patrol’s top pursuit man, often making the news with results his spectacular chases (and resulting wrecks). While well liked by his fellow officers, Max isn’t sure he wants to continue with his current career—he’s seen too many people die on the highways, pulled out of twisted wrecks of steel and glass. To make matters worse, his last chase involved a cop-killer by the name of the Nightrider. While Max managed to run Nightrider down, ‘rider’s gang has sworn revenge on the Main Force Patrol and Max has a wife and young son to think about....
Personality/Motivation: While an experience officer and cool as ice-water behind the wheel, Max is also starting to worry. He’s fairly unfazed by the parade of accidents, crazies, chases, and crashes he sees day in and day out, and this scares him. He’s worried he’s becoming litter better than the people he chases, just another speed demon, out tearing up the roads until one small slip does him in.
Quote: “I'm scared, Fif. It's that rat circus out there, I'm beginning to enjoy it. Look, any longer out on that road and I'm one of them, a terminal psychotic, except that I've got this bronze badge that says that I'm one of the good guys.”
“The chain in those handcuffs is high-tensile steel. It'd take you ten minutes to hack through it with this. Now, if you're lucky, you could hack through your ankle in five minutes. Go.”
Powers/Tactics: Behind the wheel Max can’t be beat. He’s virtually fearless, and more than once wins a game of chicken, be it against another car of a formation of motorcycles. He’s an excellent driver, and can make a car virtually dance if he needs it to. In most cases, he seems to pursue his target until they make a mistake—he chases the Nightrider until ‘rider slams into a wreck, and does the same to Toe-cutter, until ‘cutter rams headfirst into a tractor-trailer. Outside of his car, Max is well-armed with a revolver in a shoulder holster under his left arm (a Smith & Wesson Model 28), and a sawed-off double-barreled shotgun holstered on his right hip (possibly a Savage/Stevens 311A shotgun). He also carries a short nightstick and a set of handcuffs.
Appearance: Max is of average height, with a strong, lean build, short dark hair, and is clean shaven. He dresses in black driving "leathers", consisting of a heavy jacket, pants, and boots over a simple gray t-shirt.
Designer's Notes: Max is from the Australian cult classic Mad Max. Made into 1979, it helped propel star Mel Gibson into international stardom and spawned one of the greatest film sequels of all time—The Road Warrior. As written, Max Rockatansky makes for a fairly low-key cinematic action hero. You can make him more realistic by removing most of his powers relating to him ability to absorb punishment. You can make him more powerful by giving him additional levels with Ranged Weapons and/or HTH Combat as well as points of DCV usable with anything he’s driving (basically a ground-based version of the Hotshot Pilot Talent from 5th Edition Pulp Hero. Based on some deleted scenes from Mad Max, Max can drive a motorcycle and could have Paramedics (probably at the 10- Proficiency level).
(Max Rockatansky created by George Miller and Mel Gibson, character sheet created by Michael Surbrook.)
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